For any #blender user wishing to quickly bake ambient occlusion to vertices, here's our nifty in-house tool. Now with an optional geometry nodes -based approach that updates in the viewport in realtime.
https://github.com/FrandSX/sxao-blender…
Stuffo the Puzzle Bot is now released! It's a laid-back but smart puzzle game. There's a 20% sale for a week so get yours now on Steam, iOS App store or Google Play:
https://store.steampowered.com/app/1068460/https://apps.apple.com/app/stuffo-the-puzzle-bot/id6444358789…https://play.google.com/store/apps/details?id=com.Hapatus.Stuffo…
The theoretical first-person view is unlikely to end up this way, but this technical test does show some promise!
(not #TurboDismount)
#gamedev#indiedev
An in-house addon we use to make things in #Blender was just updated. This might be of interest to those who love to create high-in-fiber, multi-layered, vertex-colored graphics.
#b3d
Making of the previous tweet. Showing some of the level building tools we've made for the game that is absolutely not #TurboDismount. These run inside Unity Editor.
#gamedev#indiedev
If you are reading this there is a chance you are working on your first game project. You may be at home, staring at a computer, feeling uncertain emotions and worrying if all this is worth it.
This is for you...
We are proud to be a part of Pelimetsä, a Finnish game developer initiative to protect biodiversity in old forests. http://GamesForest.Club does this on an international scale.
Pelimetsä, a project of the Finnish game developer community for the protection of old Finnish forests and their vulnerable biodiversity, joins http://GamesForest.Club as an associate
Check this huge forest and read the full story of Pelimetsä:
https://gamesforest.club/blog/pelimetsae-with-a-record-breaking-e500000-donation-for-over-300-acres-of-finnish-forest-joins-gamesforest-club/…