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Prikvačeni tweet
#gamedev#unity3d#indiedev Freejam is looking to hire several coders that would be excited to work on a DOTS game (Gamecraft). Get in touch for more info! https://apply.workable.com/freejam/j/6AFE8E3371/ …pic.twitter.com/IgDv702RkqHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sebastiano Mandalà proslijedio/la je Tweet
If you are stressed, here is an old Asian grandma making tofupic.twitter.com/ykwv4HiAfc
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Sebastiano Mandalà proslijedio/la je Tweet
This really messed with my head for a few minutes before I realisedpic.twitter.com/HiFaDG6DCy
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
and unluckily, I have no clue why, deleting the projectsettings.assets didn't work on my colleague machine
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Bad news, apparently I cannot ask to the team to update to 2019.3. First test that wasn't on my machine immediately presented the infinite import bug. Please Unity see what's going on otherwise we are stuck: https://fogbugz.unity3d.com/default.asp?1215703_nmd4h7sqc90dc7mp …
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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I am totally unhappy that after so many years not playing anymore, Gamepass on xbox hooked me again. I don't sleep well anymore!!!
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Awkward position I have to stand stating that the game now works with 2019.3 but we have to hope that the custom post process FXs will be available in URP before our next release. Bets are open.
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After years not visiting it, today I found the new http://gameprog.it very useful, as I had to remember the name of some game dev studios working in Turin :)
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Twitter layout got trickier to trick. This chrome extension works wonder:https://chrome.google.com/webstore/detail/minimal-twitter/pobhoodpcipjmedfenaigbeloiidbflp …
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just a random reminder that using a standing desk really made a difference. Been using for several years, not having back pain since, let alone no more overheating of my jewels. I also inexplicably do around 2-3 thousand steps in office according my watch (no clue if true).
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what should stop me from creating a Post Process FX using a ScriptableRenderFeature in URP? Please advice
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28% not UK dev seems low to me, I would have expected closer to 40%https://twitter.com/uk_ie/status/1224604662399107073 …
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and I managed to reproduce again the infinite import bug. Well this is the sign that I have to give up in trying to force to use the old LWRP
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my only complain is that I am spending almost one week just to port the game from 2019.2 to 2019.3. This NEVER happened before, maybe only when we moved Robocraft from 5.x to 2017.x
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Update on the LWRP, downgrading it to 6.9.2 is not allowed. Pretty evil to take this decision without being sure that all the functionalities are working first. Trying now to see if I can sort it out with a local package, but it seems I may have problems with shaders now
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Sebastiano Mandalà proslijedio/la je Tweet
Pet peeve: code chock full of
#ifdefs is _not_ "portable code". It is, at best, code that's been ported a lot. There's a big difference.Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sebastiano Mandalà proslijedio/la je Tweet
I'm rather impressed and very admirative of the recent multiple initiatives of
@EpicGames of supporting a few OSS projects, even when they are competitors!
https://twitter.com/Bart_Kamski/status/1224363642315034624 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Reverted all the PP code, installed LWRP 7.1.8 which compiles it, but the PP FXs still do not work. I don't get why let me compile and test it when it's known that it won't work. I asked in multiple places, but no one told me what's the point of the LWRP package in 2019.3 yet
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I really would love to have the time to have this kind of creativity.https://twitter.com/karenxcheng/status/1224387570861105153 …
0:59Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
Čini se da učitavanje traje već neko vrijeme.
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