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Okay, after some (not particularly) careful experimentation, I can say that 900 modestly complex vector objects in Inkscape - slow as shit and an 7MB file. 900 clones of a vector - slow but not quite as excruciating, smol file. 900 bitmaps - acceptably snappy and a 3.5MB file...
Inkscape screenshot, showing lots of yellow Mario question mark blocks. One is a a bit more crisp and high resolution than the others.
A 30 by 30 grid of question mark blocks.
List of SVG files: nine_hundred_vectors.svg is 6798KB, nine_hundred_vector_clones.svg is 166KB, nine_hundred_bitmaps.svg is 3520KB and nine_hundred_bitmap_clones.svg is 175KB.
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Somebody asked about my streaming overlay for diagrams. I'm using Inkscape with a black page and background, I've cropped off the edges and I have luma-keyed out the the black areas. It's not possible to get it perfect, but these settings work well for me.
An Inkscape window as Annette sees it. It has a file called obs_example_overlay.svg with a white rectangle containing a white to black gradient, the sketched digits 1234, a solid white disc, and traced cave-art from Riven, which has a very dark blue background.
The same content appearing on top of Annette's stream. The game content is a test-card, and it's darkened out. The images from inkscape are overlaid upon it. You can see that the dark areas in the gradient and the cave art are partially transparent, while everything brighter than a dark grey is opaque.
The filters applied to the inkscape source in OBS. There's a crop/pad filter that isn't shown. Selected is the luma key filter. It has settings of luma max = 1.0, luma max smooth = 0.0, luma min = 0.03, luma min smooth = 0.14.
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Okay, Inkscape, looking good, got that path effect looking just right. Tweaked those parameters just perfect. Now I'll just take a big sip of coffee and just copy and paste that effect onto the other eye...
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Huh. GNU IMP disagrees _substantially_ with Chrome and Inkscape about how to interpret alpha. On the right is the source image in Inkscape. It looks the same in Chrome on a white background. But in GNU IMP placed on a white background it looks like the left.
Two windows showing a series of transparent red rectangles superimposed on top of grey and white rectangles. On the left the transparent rectangles look much more transparent in the areas where they don't overlap anything.
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It's also heavily precision and scale dependent. You can bump up the precision values here or mess around with whether inkscape uses relative or absolute coordinates and avoid it happening. Or work at a different scale. But it kinda sucks - it's a workaround.
The Inkscape preferences window. Highlighted are the "path string format" and "numeric precision" settings, with values "optimised" and "8" respectively.
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Okay this _technically_ works and I can embed the Inkscape window. The map border and staining is superimposed on top. You can see here what the underlying window looks like. But it's probably kinda academic because it's wildly impractical to draw the whole map like this.
Screenshot of streaming setup. Annette is in the bottom-left in a green-screen portrait setup, a video game is in the top middle, and a parchment map is in the bottom right.
An inkscape window editing the same parchment map. Visible are the toolbars and palettes that were hidden in the stream view. The background is a solid cream colour, without the parchment texture.
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Okay I spent _way_ too long last night drawing illustrative stickers to use when making notes on stream. I've got a luma-keyed Inkscape window with a brightness=0 opacity=0.3 copy of itself as a shadow and it looks awesome.
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Then I have both those Inkscape views in a group with a 60% opaque black rectangle that dims down the rest of the scene. I use Advanced Scene Switcher to set up macros that show the group when Inkscape has focus and hide it otherwise.
Advanced Scene Switcher macros. There are eight macros, a hide and show pair for each of Aseprite, BSNES, Lunar Magic and Inkscape. Shown is the Inkscape show macro - it tests if the focused window has a title matching a regular expression that begins with "obs" and ends with "svg - Inkscape", and if so unhides the group in the scene.
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I'm a bit of a mess after running 12km but there's still time for some supernatural insurance adjustment. Also diagrams. I have set up Inkscape if we need to make extra notes.
Annette streaming Obra Dinn. The player holds up a skull-emblazoned pocket watch, while in front a violent monochrome scene plays out, as one man clubs another with a baton in a panic in the depths of the ship.
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Added a few more stickers for drawing diagrams. I think we've got enough to cover most of the things that might come up in solving an escape-room type puzzle. Inkscape is beginning to get a bit sluggish though, which may be a problem.
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There's a bit more subtlety to it, though. I have a second copy of the Inkscape window with a color correction filter applied with -1.0 brightness, 30% opacity, slightly offset, to create a drop-shadow. This slightly helps the diagrams stand apart from the background.
The OBS filter settings for "Window - Inkscape 2". On top of crop and Luma key, there's a color correction filter with -1.0 brightness and 30% saturation. The preview shows that it's a translucent grey shadow of the previous image.
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Replying to and
Yes, has many arrows. You want arrow, Inkscape has arrow. Fucking big ugly arrow. Big ugly arrow. Tiny fucking ugly little arrow. Weird shit arrow. Double weird shit arrow. Scissor.
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