-
Example: the
@RenderToken#API can be used for 3rd-party applications that leverage the network to re-render multiple permutations of scenes with quick & lightweight material & texture swaps. Read more→ https://www.rendertoken.com/assets/files/RNDR_User_Manual.pdf …$RNDR$ETH#rendering#render#gamedev#3d#cryptohttps://twitter.com/RenderToken/status/1225080293486256128 … -
Could you please add Render Token
$RNDR@RenderToken -
Both
#ORBX &#Octane are extensible, supporting most mainstream 3D#contentcreation tools. Octane SDK is also available to third parties that want to expand the ecosystem to new tools.$RNDR#rendering#3d#artist#gamedev#ar#vr#animation#graphicshttps://twitter.com/RenderToken/status/1224898221920514048 … -
Im digging the style of this update post!! Keep grinding
$SNTVT homies@tommarchi@LewKnopp@JordyManyoma@StackingUSD@MattKarasiewicz@ChicoCrypto@ShitcoinSherpa@scottmelker#SentivateNation$BTC$ETH$BSV$BCH$LTC$VRA$WAN$GO$BAT$XNS$COTI$RNDR$ELA$DAG$TEL$TOMO https://twitter.com/sentivate/status/1224756218297757698 … pic.twitter.com/42R0tZt9UO
-
What is @OTOY's#OctaneRender? --> https://twitter.com/RenderToken/status/1224023172946649088 …
What is #OTOY's#ORBX? --> https://twitter.com/RenderToken/status/1223639795810717696 …$RNDR#gamedev#rendering#ar#vr#raytracing#animation#blockchain#gpu
Next: why should you care?pic.twitter.com/Mv1PbfBXp8
-
I dont see
$RNDR on coinmarketcap? -
This guy
@JulesUrbach from@OTOY is a damn genius. I just read about their 3D file format ORBX, which is currently being used by@Facebook &@unity3d. This format along with$RNDR by@RenderToken, changes the entire rendering infrastructure as we know it!https://medium.com/render-token/orbx-on-the-road-towards-standardization-7d4adf8c6694 … -
With
#ORBX, users can share ultra-realistic low latency#graphics & leverage the format’s scene graph to develop hybrid crowd-sourced#rendered experiences that combine ultra high-resolution or#lightfield precomputing with real-time#raytracing#rendering#gamedev$RNDR#ar#vrhttps://twitter.com/RenderToken/status/1224388199004246016 … -
ORBX.js
#streaming#technology delivers high-performance#3D games & desktop applications to the open Web. Browser based, it bypasses apps or downloads, enabling frictionless publishing of immersive media experiences to multiple endpoints like#VR,#AR & mobile.$RNDR#gamedevhttps://twitter.com/RenderToken/status/1224387299862966272 … -
#ORBX is used as a file standard for#holographic#media payback & distribution, enabling interoperability across#3D tools + distribution of fully volumetric six-degrees-of-freedom (6-DOF) scene#data for holographic experiences such as playback for a#VR camera#gamedev$RNDR https://twitter.com/RenderToken/status/1224385574045278209 … -
With assets in a scene attributed in
#ORBX XML#render graph, the network has a semantic history of every object & setting within a scene. As a result, the network is able to track, transfer, recomposition & reuse rights through#tokenized#rendering &#streaming processes$RNDR https://twitter.com/RenderToken/status/1224384958736658432 … -
.
@RenderToken also leverages#ORBX to enable deep chain of authorship & validation, allowing users to build#microservices on top of a#p2p#rendering platform. Every time a user uploads a scene & a miner processes a job on the$RNDR network, all assets and settings are hashed. https://twitter.com/RenderToken/status/1224377493571850243 … -
By fully abstracting scene
#data from 3rd party#software tools w/#ORBX,@RenderToken is able to parallelize work across a#blockchain#p2p network. ORBX interchange works regardless of host application, providing efficient, open, software-agnostic distributed#rendering.$RNDR https://twitter.com/RenderToken/status/1224376916276211712 … -
Are you up to date on the
@RenderToken roadmap & dev?$RNDR Roadmap Phase I --> https://medium.com/render-token/rndr-roadmap-phase-i-9fe9527217af … A Deep Dive into RNDR’s Phase II --> https://medium.com/render-token/a-deep-dive-into-rndrs-phase-ii-c63ae41d896d … Phase III RNDR Update --> https://medium.com/render-token/deep-dive-phase-iii-rndr-update-216921c876e8 … RNDR Network Phase III Update -->https://medium.com/render-token/rndr-network-phase-iii-update-202597659993 … -
$RNDR connects artists, in need of additional compute power for#rendering, with miners who have idle#GPU capacity to process the#renders. RNDR is a#p2p network with four essential actors: 1.@RenderToken 2. Miners 3. Artists 4. Dual use#Miners /#Artists#gamedev#render pic.twitter.com/um0lH3V09T
-
-
Calling all #artists

@RenderToken needs your feedback on its#blockchain-based#rendering network ... free to sign-up & we'll send you some$RNDR network credits for your test.
https://rndrteam.typeform.com/to/oyzwsp
Thanks for your participation devs!
#gamedev#animation#3dpic.twitter.com/9KxcFiRQ11
Prikaži ovu nit -
This means flow of
$RNDR#tokens that utilize &#render each asset can be spread back to creators of these assets (#3D models, texture packs, etc.) whenever they are transactionally connected back to their source render job. See the user manual here
https://www.rendertoken.com/assets/files/RNDR_User_Manual.pdf …https://twitter.com/RenderToken/status/1222965424565829632 …
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.

