You ask a lot of questions.... says the Epic lawyers
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Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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trying to ruin the party, I have no space left btw
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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Level up your nvme drives
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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So I’ve heard the new format they developed is very compressed but I’m not sure how we uncompress and hold that data any better than we do now
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A lot of vertex attributes were dropped. There's a novel compression on top of that. Nanite meshes are just position + material + UVs, I guess? There's no skinning, no custom vertex shader
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If you scroll down to the Data Size section on this page, there's more info. They're doing some good compression stuff including quantization, but I'm pretty sure this is still going to be an issue for large meshes.https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Nanite/ …
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For now, it seems Nanite meshes are mostly going to be useful for things like film previz and such They don't currently support many features that make it easy to blend meshes with ground planes, and they're currently limited in the types of materials you can usepic.twitter.com/onClk2nyzk
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Soon we start seeing wild stuff your download size is linked to like graphics quality. Low Quality: 80GB, Normal Quality:100GB, Maximum Quality: 200GB
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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If new compression techniques aren't enough one could perhaps do cloud streaming like Microsoft Flight Sim.
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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couldnt agree more. especially for an industry that is trying to move to digital with massive mandatory day 1 patches if you do get a disk. someone seems to be forgetting about a very large portion of players with low download speeds. Design for min-spec, Polish for high-spec.
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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