Samuli Hyttinen

@seamule

Prog-ramming Ninjaneer. Guitarist at . Application developer at .

Vrijeme pridruživanja: listopad 2014.

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  1. 20. stu 2019.

    Alrite! Here's a small soundscape demo from the game we made at Junction Hackathon 2019 with our team of two: Of course the name of the game is cheesy in a picant astral way! Can you spot how "Old is new, and new is old" ? 🎮👽🛸🚀👾

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  2. 17. stu 2019.

    I did the sound effects and music, and touched a bit to the sound related code. My team mate did the programming. A very nice hack/jam result! Here's a quick picture - more stuff coming later!

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  3. 17. stu 2019.

    Took part into the track! 👽🎮🛸🚀👾

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  4. 17. stu 2019.

    Weekend spent at Junction Hackathon!

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  5. 3. stu 2019.

    finish'd! Didn't get to programming this weekend, but wrote the "post mortem":

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  6. 30. lis 2019.

    day 30: Nope. Except for just a bit of podcast. More on Friday, hopefully.

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  7. 30. lis 2019.

    actual day 29: Mostly podcast listening. Next day probably some programmin'. Will most likely extend this reporting to the weekend!

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  8. 28. lis 2019.

    ...day 29?!!?1+1?! It's 28th!! 🤬 Note to self: check the day before posting. -_-

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  9. 28. lis 2019.

    day 29: From this day onwards it be possible to blast hamsters in this version of Hamster Blaster 3000. I start to feel a bit guilty about this game concept... ...but the vermin must be eliminated. 💥🐹💥

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  10. 27. lis 2019.

    day 27: Hamster Blaster 3000 now has jumping and shooting! Also sounds. Next up: some enemy blastin'! 💥🐹💥

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  11. 26. lis 2019.

    day 26: Nope. Need For Sleep was the way to go! Tomorrow's a new day.

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  12. 25. lis 2019.

    day 25: Bumped into in the podcast form! Need to dig into the episodes. Otherwise not much else. Guitar rec took time (10/12 of riffs done!) Devtober day 26 shall see Unity and HB3000! 💥🐹💥 But first some 😴 and then ☕.

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  13. 24. lis 2019.

    day 24: Listened to 100th episode of Game Dev Loadout, which was packed with the good stuff from the interviews on previous episodes! Also, listened to a podcast episode of gamification. Actual gamedev progress should happen on Saturday. 💥🐹💥 Continues...

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  14. 23. lis 2019.

    day 23: * Checked what options exist for Unity & version control. Git with LFS seems good. * Enjoyed the episode 99 of Game Dev Loadout podcast (Loads of cool interviews there! Check it out!)

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  15. 23. lis 2019.

    Yes! is back with new episodes!

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  16. 23. lis 2019.

    day 22: nope. ...unless learning German swordfighting counts! Then yes!

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  17. 21. lis 2019.

    day 21: Listening to podcast about gamification, mainly. Some blabbering about games, too. Pondered upon starting to sketch out own game, since noodling all the small details is such fun. Oh, the things that could be done!

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  18. 20. lis 2019.

    day 20: Parallax camera and some kind of shooting going on! Small progress, that is. Excellent. 💥🐹💥 Next week there probably won't be much progress with this, since I'm busy doing other stuff. I'll try to read and listen stuff anyway, though.

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  19. 19. lis 2019.

    day 19: Switched the dev env to Unity so I can actually get something done! Player anims and movement and basic platforms up and running. Working on background parallax. Nice.

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  20. 18. lis 2019.

    day 18: Finally! Hacked sounds and started with bullet explosion animation. Needs work. Hamster Blaster 3000 amped up! ...a tiny amount. 💥🐹💥

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