This thread is applicable to game development generally. A common mistake is designing or writing a game that’s based on how you play or interact. This leads to making a game only for yourself — not a game for others. This is why I will beat that playtesting drum all day long.https://twitter.com/Gamedev_Rose/status/1314439119662018562 …
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I don't know if it's low self-worth or internalised misogyny, but I'd somehow, at some point come to the conclusion that things I liked or disliked that disagreed with the people around me were wrong, an exception, and to be ignored. Which is fucked.
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I say internalised misogyny because a lot of those things turned out to be preferences I shared with more femme types. Somewhere along the line I'd totally just absorbed that idea that femme gaming preferences are inferior to masc ones.
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MCV 30 Under 30 2021