Imagine if character creation allowed you to choose a personality blueprint, and from then on all your core dialogue was branched accordingly, both in writing and performance. Choices, too, would be tailored to your type — an opportunity to add complexity. Any games do this?
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My opinion anyway. And I don’t mean that as a blanket statement, just it I’m being asked to take a stance without a pre-established context. It depends on the project.
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Sometimes giving players that choice can feel like insecurity from the dev and water down the character as we attempt to account for all possibilities.
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Nowa rozmowa -
Wydaje się, że ładowanie zajmuje dużo czasu.
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MCV 30 Under 30 2021