Imagine if character creation allowed you to choose a personality blueprint, and from then on all your core dialogue was branched accordingly, both in writing and performance. Choices, too, would be tailored to your type — an opportunity to add complexity. Any games do this?
-
Pokaż ten wątek
-
W odpowiedzi do @sarahlongthorne
I still think it was my imagination, but Dragon Age 2, if you tended toward snarky it seemed even the non-snarky responses were flavored that way. But like i said, i still think i was imagining this.
2 odpowiedzi 0 podanych dalej 3 polubione -
W odpowiedzi do @MasterAries7
That would be cool. Usually we do the whole ‘no personality unless it’s been picked in a choice’ thing and sometimes that makes for inconsistent protagonists who are just dull/silent AF except for that one quirky thing they said
1 odpowiedź 0 podanych dalej 5 polubionych -
W odpowiedzi do @sarahlongthorne @MasterAries7
That's basically what went wrong with AC Odyssey.
1 odpowiedź 0 podanych dalej 1 polubiony -
W odpowiedzi do @Sakirth @sarahlongthorne
Now we're on that topic... A few weeks back there was an article on how Kassandra almost didn't make the cut because Ubi bigwigs thought female protagonists don't sell (wrong imo). People argued for having male and female options for the sake of inclusivity. >
2 odpowiedzi 0 podanych dalej 0 polubionych
Saw that. Big groan. Urgh.
Wydaje się, że ładowanie zajmuje dużo czasu.
Twitter jest przeciążony lub wystąpił chwilowy problem. Spróbuj ponownie lub sprawdź status Twittera, aby uzyskać więcej informacji.
MCV 30 Under 30 2021