Imagine if character creation allowed you to choose a personality blueprint, and from then on all your core dialogue was branched accordingly, both in writing and performance. Choices, too, would be tailored to your type — an opportunity to add complexity. Any games do this?
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That's basically what went wrong with AC Odyssey.
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Now we're on that topic... A few weeks back there was an article on how Kassandra almost didn't make the cut because Ubi bigwigs thought female protagonists don't sell (wrong imo). People argued for having male and female options for the sake of inclusivity. >
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Wydaje się, że ładowanie zajmuje dużo czasu.
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MCV 30 Under 30 2021