Trying to workout if something is a me thing or a common, people thing. When something others praise doesn’t feel good to you, do you accept that you didn’t like it or do you convince yourself it’s just a different flavour of good you still need to acquire?
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W odpowiedzi do @sarahlongthorne
I feel a responsibility (as a creative designer person) to understand why people like something if it is super popular. eg, Fortnite, which was extremely unappealing to me but I played it at length in order to understand it, as it felt like a professional duty to "get it"
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W odpowiedzi do @_SteveThornton @sarahlongthorne
To build on this, I think one mark of a great designer is to be able to understand why people like a genre that you personally don't, AND THEN be able to design something in that genre to an adequate degree of "funness." Separates professionalism from personal preference.
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W odpowiedzi do @gregwrogers @_SteveThornton
I think for me it’s almost been the opposite, much of the time. I know what others like and I design for it. I’ve forgotten what I like, haven’t considered what kind if game I would like to play and how that can inform my design.
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W odpowiedzi do @sarahlongthorne @_SteveThornton
Yeah, I totally get that. I think what
@_SteveThornton said about "goals" instead of "good" is a good metric. Creative work is largely subjective; there are generally not right and wrong answers. We attempt to make the subjective "objective" by attaching goals to guide choices.1 odpowiedź 0 podanych dalej 0 polubionych -
W odpowiedzi do @gregwrogers @sarahlongthorne
Thanks for the enthusiastic support Greg! I worry I have drifted away from the original question and derailed the topic Sarah was driving at though, which is the gradual loss of your personal sense of taste. The clash of taste and duty was the closest proxy I had. Sorry Sarah!
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It’s okay!
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MCV 30 Under 30 2021