It's been ten days and I'm still thinking about this thread. This is it. This is the reason why I struggle to commit to long games these days. Most feel like a trudging slog because they're undervaluing narrative incentive. I'm then anticipating that — and 30+ hours of it? Nah.https://twitter.com/docsquiddy/status/1289536098935349249 …
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There’s a reason why all the games I like most wed gameplay to narrative rather than the other way around.
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It’s easy for us to say “well, words are cheaper so they’re also more expendable”. And that’s true — to a degree. But it has its limit.
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I’m just saying, maybe I’d care more about your game if the things you asked me to do were a part of the narrative rather than obstructions to its progression.
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W odpowiedzi do @sarahlongthorne
This nails it. "To get to the next nugget of story you must kill people and rummidge through cupboards...." nah, not interested.
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W odpowiedzi do @fizzychicken
Right? And there’s often little relevance and certainly no emotional investment in the obstacles(s). It’s just drudgery.
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W odpowiedzi do @sarahlongthorne
I felt this way about The Last of Us. I loved the story, but every time the camera pulled back on entering an open space I was like 'what... again ? I really can't be bothered.'
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BIG YUP
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