of workshopping would you suggest aspiring narrative designers research and do - are there some that have helped you a lot? I'm very interested in workshops and how to create an educational and welcoming environment for writing workshops.
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W odpowiedzi do @becker_frederik @intogamesHQ
Workshopping is really just reading others' work and giving them constructive feedback, then having them do the same for you and editing accordingly, either remotely or in-person. Best practise imo is when the recipient doesn't defend their ideas during the session...
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But simply takes it all in, then picks and chooses afterwards what to listen to. Not all solutions offered will be correct, but even when they're not, they usually highlight a problem. It's the writer's responsibility to determine what the problem is and the best way to solve it.
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W odpowiedzi do @sarahlongthorne @intogamesHQ
Ah okay - yeah that does make sense. It's also more productive during a reading to not become defensive. It's definitely something that counts for a lot of other disciplines as well and something I know that I've personally had to work on to overcome.
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W odpowiedzi do @becker_frederik @intogamesHQ
Yeah, that's the thing. Often when we get defensive, we talk about our intentions, what we were TRYING to do, and evidently that's either not coming across OR it was always a flawed intention. "You don't understand" < "I need to reconsider how I've done this"
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W odpowiedzi do @sarahlongthorne @intogamesHQ
Do you ask clarifying questions during the session or are you rolling with what the reader says? If you ask questions, what sort of questions do you ask - or perhaps, are there questions you actively avoid? (like, "so how great did you think it was?")
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W odpowiedzi do @becker_frederik @intogamesHQ
I'll only ask how great it was if I feel like being cheeky, ha. And usually it's the opposite: I'll say " Sooo I'm not fired?" XD
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Questions are usually: "Could I get more clarity on the issue?" "Is my intention coming through?" "Am I going the right way with this intention?" "How would YOU recommend solving this issue?" Depends how constructive the feedback was.
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W odpowiedzi do @sarahlongthorne @intogamesHQ
Ah okay, so the readers, in this case, knows the intention? I might have missed that earlier. Or I might have misinterpreted that it isn't a blind reading but maybe with other devs?
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W odpowiedzi do @becker_frederik @intogamesHQ
Sometimes they do, sometimes they don't. If I've done my job well, they should learn the intention simply by reading/experiencing the work. If they don't by the end, I did a bad job and need to re-think. I might say "ohhh I was going for X"...
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...and they might advise on how to get there, or say "well actually we think you should go for Y"
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Oh and yes it's with other devs, though that doesn't always mean they're familiar with what I've been working on. Lots of moving parts, etc etc. And even if they know the rough shape of what I'm doing, I might make my own decisions within that perimeter.
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W odpowiedzi do @sarahlongthorne @intogamesHQ
Ah yeah, the world of AAA. I can imagine all of the moving parts, and how difficult it is to keep track of them. I know you're busy and all, so I really appreciate all the answers and the follow-up answers!
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