Are there any narrative games out there with a difficulty scale that correlates not to something like combat or action, but to the level of drama and social conflict you have to navigate? Where casual means everyone's easy-breezy and on deathmarch you're walking on eggshells?
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It definitely pushed to streamline the challenge and opportunities to explore, but I would say it is a worthy mention. I would love to see a much more intricate game like it.
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I'm replaying it atm -- seems only really to increase the difficulty and stakes of QTEs rather than difficulty navigating relationships necessarily?
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MCV 30 Under 30 2021