Are there any narrative games out there with a difficulty scale that correlates not to something like combat or action, but to the level of drama and social conflict you have to navigate? Where casual means everyone's easy-breezy and on deathmarch you're walking on eggshells?
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I love the idea that someone who plays a combat game on deathmarch might play a game that's pivoted on emotional intelligence on casual. Talk about normalising the validity of different difficulty settings.
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What prompted this was reading player reactions to Love Island The Game S03. Discussions of drama/social volatility preferences feel eerily similar to discussions by "serious gamers" about how hard they like their combat in games. What else can we translate?
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the first thing that comes to my mind is mystery/investigation games where the different levels give you different amounts of clues. or puzzles! in those old nancy drew games, the lower setting often had part of the puzzle done for you - on hard you had to solve the whole thing.
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hidden object games letting you make the objects Really Big when you're tired or aren't good at examining dense scenes in the first place
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Wydaje się, że ładowanie zajmuje dużo czasu.
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MCV 30 Under 30 2021