Are there any narrative games out there with a difficulty scale that correlates not to something like combat or action, but to the level of drama and social conflict you have to navigate? Where casual means everyone's easy-breezy and on deathmarch you're walking on eggshells?
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What are some other mechanics where degrees of difficulty could be applied, and what do they look like? What other kinds of skills do they appeal to?
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I love the idea that someone who plays a combat game on deathmarch might play a game that's pivoted on emotional intelligence on casual. Talk about normalising the validity of different difficulty settings.
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What prompted this was reading player reactions to Love Island The Game S03. Discussions of drama/social volatility preferences feel eerily similar to discussions by "serious gamers" about how hard they like their combat in games. What else can we translate?
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I've been feeling this more and more, and am actively playing less games that feature combat as a central mechanic. Yesterday was Euro Truck Simulator and Ooblets. Which I love because 'combat' is just 'let's get cool critters to have a dance-off'.
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MCV 30 Under 30 2021