Are there any narrative games out there with a difficulty scale that correlates not to something like combat or action, but to the level of drama and social conflict you have to navigate? Where casual means everyone's easy-breezy and on deathmarch you're walking on eggshells?
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Something about the conversations being more difficult, I guess or the outcomes more important. It's interesting though.
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That would just be deathmarch. Casual mode would be chilling with friendos, everyone having a great time. All outcomes would be just as important and valid.
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Wydaje się, że ładowanie zajmuje dużo czasu.
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MCV 30 Under 30 2021