Are there any narrative games out there with a difficulty scale that correlates not to something like combat or action, but to the level of drama and social conflict you have to navigate? Where casual means everyone's easy-breezy and on deathmarch you're walking on eggshells?
Honestly, I feel like we got kinda close to something like this in Love Island The Game season two. Emotions and relationships were pretty volatile, but with careful playing drama was avoidable. We had deathmarch down. Just needed to work it into the design.
MCV 30 Under 30 2021