Are there any narrative games out there with a difficulty scale that correlates not to something like combat or action, but to the level of drama and social conflict you have to navigate? Where casual means everyone's easy-breezy and on deathmarch you're walking on eggshells?
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Lots to think about.
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Seriously. Awesome that you're thinking about it. I have a feeling a lot of elements, at the very least functionally, could have multiple applications outside what you're currently considering. So a good use of time all around.
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MCV 30 Under 30 2021