Are there any narrative games out there with a difficulty scale that correlates not to something like combat or action, but to the level of drama and social conflict you have to navigate? Where casual means everyone's easy-breezy and on deathmarch you're walking on eggshells?
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Currently debating what casual-mode folks would get in place of it. I wouldn't want them to get less conflict, because that should be a valid route. I also wouldn't want those on deathmarch to miss out on lighter moments. Hmm.
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Lots to think about.
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MCV 30 Under 30 2021