When I first began writing for games, I believed it the same rule as other mediums: conflict = story. But the interactive nature of games changes how narrative conflict feels for players. You're not watching a car crash, you're *in* the car crash.https://twitter.com/sarahlongthorne/status/1278648308693716993 …
The car crash thing was more just expanding on the whole "staring at car crashes" idea of chaos voyeurism than about literal car crashes.
MCV 30 Under 30 2021