Mel isn't angry with Abby, she's angry with you. Lottie isn't being a binch (sorry, new favourite word) to some avatar, she's being a binch to YOU. Rather than revelling in drama, we feel attacked, and we dislike accordingly, even when it's justified.
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By losing objectivity, we lose what makes drama fun and turn it into stress. Which is fine when we apply it with a light, deliberate touch. But when you've been taught to apply conflict liberally to keep people hooked? In this medium, that can go awry.
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I'd like to compliment the writers at
@fuseboxgames in this regard. Season 3 of Love Island has so far been a fantastic and, I'd say, successful exploration into "what if it was just... fun?", "what if people were just... nice?", "what if we just... enjoyed our time together?"Pokaż ten wątek -
IMO, we as game writers and narrative designers need to be more aware of this distinction, the differing effect of drama. It's an opportunity to play around with what we can achieve that authors, screenwriters can't, then apply it with intention.
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*it OBEYED god I need to start proofreading my tweets
Pokaż ten wątekDziękujemy. Twitter skorzysta z tych informacji, aby Twoja oś czasu bardziej Ci odpowiadała. CofnijCofnij
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Really curious about the ‘conflict = story’ assumption here, not disagreeing, just wondering 1) is that always the case, as in are there non-conflict story and 2) does this imply more conflict makes better story?
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Without conflict, people would just get what they wanted without difficulty. That's kinda boring to watch. Emphasis on watch. To be clear, I'm not saying abolish conflict, but to be clever and selective, and potentially more sparing with it.
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Ten tweet jest niedostępny.
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That's what I'm trying to convey, though perhaps particularly as I tend to tweet in a stream of consciousness, and my thoughts meander a lot. I've actually responded similarly to another tweet.
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Interestingly enough, we always describe games as third person or first person, but maybe playing a game as a whole is just 2nd person. I think maybe approaching game narrative from that perspective can open up a lot of doors in terms of how we can storytell and make games.
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I think this is true, and highlighted when you look at interactive fiction, where the second person perspective is on the screen and plain to see!
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Wydaje się, że ładowanie zajmuje dużo czasu.
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MCV 30 Under 30 2021