In writing, if every sentence ends with an exclamation mark, the whole thing becomes too much. You have to pare it down, use them strategically. Combat in TW3, played in an easier difficulty, feels like this — a well-positioned exclamation mark before the next sentence.
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Whenever I gush about TW3, people tell me "but the combat". I searched for reasons it hadn't bothered me, and have finally arrived at this: I never cared much about that anyway. I came for the story.
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This makes TW3 perhaps the only game with relatively prominent combat where I don't feel like I'm suffering through it to get to the next bit, because it's well balanced with the elements I love and satisfying rather than stressful.
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I'm exactly the same. I played Witcher 3 alternatively on normal/easy, Horizon: Zero Dawn on easy/story, and Hellblade: Senua's Sacrifice on easy I'm there to experience the world and story. The only reason I'd boost the difficulty is if it feels like that adds to those elements
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Interesting. Just wondering, are you excited for Cyberpunk2077?
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I'm nervous about it. If they treat it the same way they treated TW3, I think I'll love it. But I think shooters over swords in general sets off my alarm bells. I'm eager to see what it's like.
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I really like when they refer to modes by your preferred focus rather than pure difficulty, using story rather than easy, and let you choose up front starting with story mode, rather than having to go into a menu after defeat and turn the difficulty down.
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Wydaje się, że ładowanie zajmuje dużo czasu.
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MCV 30 Under 30 2021