Honestly, reading your insights here and elsewhere, and hearing about the work you're doing with TRU LUV has been so validating. I've not spoken much about my feelings about stress in games before because I thought it was just me being a "noob", that I needed to "git gud".
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(This has tangented slightly. I still think stories need conflict, and that, in games, the player should sometimes be complicit. But just that we need a more steady, intentional hand with it)
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I’m sure you’re both aware of this, but if you were looking for another point of validation that there’s a whole swath of people looking for conflict/stress-free gaming, the popularity of Animal Crossing is undeniable.
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MCV 30 Under 30 2021