Honestly, reading your insights here and elsewhere, and hearing about the work you're doing with TRU LUV has been so validating. I've not spoken much about my feelings about stress in games before because I thought it was just me being a "noob", that I needed to "git gud".
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Useful at choice points. But the directive to inject conflict into every possible moment doesn't translate as we assume into interactive media, and we need to re-evaluate accordingly to consider whether we're achieving what we intend.
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(This has tangented slightly. I still think stories need conflict, and that, in games, the player should sometimes be complicit. But just that we need a more steady, intentional hand with it)
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MCV 30 Under 30 2021