It's a bold goal, to try and get players to forgive that. The crux of the game is to empathize with both sides, and that dehumanizing one side into the "enemy" is wrong. This requires stepping beyond loyalties, but I can see why many players just point blank refuse to do so
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Because I don't have the same issues that Abby or Ellie has, so I would never be capable of making their choices. But I'm along for the ride to see what people with different life experiences and personalities and traumas would do, and watch the fall out.
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Totally valid! For me, I felt the game spent a lot of time driving its message for "me", the audience, and that the investment/involvement I had throughout the game had earned me a chance to accept or deny that message. Like you say, it's subjective
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Absolutely valid, and I find it so interesting to chat with folks who have a different perspective on it. I guess on this angle, *I* was hearing the message, but Ellie/Abby wasn't (largely because it was structural), or wasn't in a state to.
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MCV 30 Under 30 2021