It might have been possible to foster a new relationship long enough to have players be semi-equally invested in both perspectives, but TLOU2 has the new character betray their existing meta allegiances WAY before that work is done. It does that damage then tries to fix it later
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It was about feeling powerless and having to look on as they hurt each other, and to judge them both as an outsider, albeit one that has to participate, which only deepens my sense of misery. But then I just love being miserable. TLOU2 achieved that splendidly.
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But to conclude, yeah, the game definitely intended for me to not align with the characters at the end, but to judge as a third party while still feeling the pain that being complicit creates. I liked that effect, but it's not for everyone.
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To be clear (because I don't think I conveyed this well), I liked not having a choice about it, specifically. I think it would have undermined the intention. The game doesn't want me to BE Ellie or Abbie, and it doesn't want either of them to be me, either.
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Which is what would have happened if I'd had a choice in the matter. They would have been me again, and I wouldn't have experienced the ending that was most fitting to the themes, the message, the story they wanted to tell.
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Wydaje się, że ładowanie zajmuje dużo czasu.
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MCV 30 Under 30 2021