Friends and I have discussed an Abby DLC to the first game, following TLOU's timeline (albeit truncated) and ending with the first game's twist from Abby's perspective. That way we could have built investment in Abby beforehand, been interested enough to cushion the blow.
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Expensive, though. Not really viable.
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I think I need to divorce myself from my pre-held beliefs that good narrative design always = aligning the player with their character. Because this was intentional, and I'm glad I felt the things I did, had the experience I had. I can learn a LOT from this game.
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I'm gonna be thinking about this game for years. Not for the story itself, but for the approach to influencing my emotions. It's not perfect, but like I've said previously, it's provided a bold set of shoulders to stand on. And I admire that.
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W odpowiedzi do @sarahlongthorne
i think as the game progresses and the divide between the player and ellie grows, i become more invested? i think a good comparison to make is spec ops, which constantly wanted the player to feel at one with the character so the twist hit (and, as a result, also missed)
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W odpowiedzi do @steamjamboree @sarahlongthorne
like, spec ops is "oh you didnt put the controller down you're the REAL monster" (simplified) but then in comparison to ellie, the player starts with a strong connection and then it kinda swaps to clearly making the distinction: ellie isn't you, she's mad, she's flawed, etc.
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W odpowiedzi do @steamjamboree @sarahlongthorne
and what's more is the game CONSTANTLY wants you to feel close to ellie and has all those little moments in the world like hats on dinosaurs but then she puts a knife thru a dog or w/e and it hurts to see how she's evolving as a character
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W odpowiedzi do @steamjamboree @sarahlongthorne
it's more than just Misery Porn, and i think it's even inspired by traditional survival horror if you think about the importance of controllable helplessness in raising tension and bonding player/character, controllable helplessness as you watch ellie grow into her own person
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W odpowiedzi do @steamjamboree @sarahlongthorne
and the anxiety it brings, while still being forced to work together to achieve goals and finish the game and just *hoping* things are better, and the hope plus pre-established character attachment makes her increasingly violent acts easier to swallow and to progress with
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W odpowiedzi do @steamjamboree @sarahlongthorne
i wouldn't have put up with this nonsense or been nearly as hurt by it if i was only playing as abby through similar circumstances, for example. anyway sorry to write a novel in your replies i'm just very excited
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No, don't apologise! You're vocalising a lot of my own thoughts much more eloquently than myself and I'm enjoying reading it.
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W odpowiedzi do @sarahlongthorne
thank you!!! tbh this game just sparks in me why i love game stories, it's so cool what this medium can do and make folks feel!!!!
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W odpowiedzi do @steamjamboree
Absolutely. When I was wrangling my thoughts, I kept thinking, "If this was a film, the distance between me and my character wouldn't matter and these feelings would be Goals. But then... could any other medium have achieved this quite so well?" It's the gameplay that makes it.
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