It made me not want to fight. And honestly, considering I've enthusiastically bought a game where fighting is necessary... that's an achievement. And, I believe, a manifestation of the game's message.
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The contentious issue was that I wasn't playing as my character by that point. I was playing as me, at odds with my character. And I do think that's something to be open to, to learn from, because of the emotional possibilities it unlocked.
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We gotta talk about the middle, without spoilers if possible. But I was gutted. I didn't care. I felt I'd lost progress. I felt cheated. And it happened as this sinking, dawning feeling as I picked up weapon parts and unlocked the skill trees. "This isn't just a scene, is it?"
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Yes, I think it ultimately paid off. But the fact that I felt those things then -- and for several hours, I should add -- doesn't go away because of that. Part of me just couldn't be bothered, and that's an issue. But idk how they could have avoided it.
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I don't think a consistent splicing approach would have been the same, because part of the reason I felt all those things at the end was out of longing, because I'd been denied what I wanted so long.
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Friends and I have discussed an Abby DLC to the first game, following TLOU's timeline (albeit truncated) and ending with the first game's twist from Abby's perspective. That way we could have built investment in Abby beforehand, been interested enough to cushion the blow.
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Expensive, though. Not really viable.
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I think I need to divorce myself from my pre-held beliefs that good narrative design always = aligning the player with their character. Because this was intentional, and I'm glad I felt the things I did, had the experience I had. I can learn a LOT from this game.
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I'm gonna be thinking about this game for years. Not for the story itself, but for the approach to influencing my emotions. It's not perfect, but like I've said previously, it's provided a bold set of shoulders to stand on. And I admire that.
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W odpowiedzi do @sarahlongthorne
i think as the game progresses and the divide between the player and ellie grows, i become more invested? i think a good comparison to make is spec ops, which constantly wanted the player to feel at one with the character so the twist hit (and, as a result, also missed)
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Yeah, for sure. If the game had climaxed where it felt like it was going to, it wouldn't have hit me nearly so much (though I was doubtful at the time). Absence makes the heart grow fonder, etc etc. I was so happy to see her again. I wanted to hug her. Welp.
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W odpowiedzi do @sarahlongthorne @steamjamboree
I was SO invested in that fight because all my emotions wanted to reunite with and protect her, and all my available actions were... not that. In a Game of Thrones-like way, I now had stakes on either side and felt genuinely conflicted.
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W odpowiedzi do @sarahlongthorne
I JUST WANT NICE THINGS FOR HER, WHY THIS ;_; but also: yeah, it checks out, all things considered
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MCV 30 Under 30 2021