But perhaps this is what some of you were getting at, which I wasn't far enough through to understand at the time: If I was feeling these emotions in a film, TV show, books... it would work as expected. Lemme explain. Mild non-specific spoilers below.
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I'm gonna be thinking about this game for years. Not for the story itself, but for the approach to influencing my emotions. It's not perfect, but like I've said previously, it's provided a bold set of shoulders to stand on. And I admire that.
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Hmm. It's interesting. Do you think that's something you want to make the player feel? I guess it makes for a strong experience.
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It kinda reminds me of horror games - where your own fear can drive you to play the game in an almost reluctant way. I love horror though, I guess I like the strong emotional response I have to it.
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MCV 30 Under 30 2021