I've just been chatting about story shape, and I figured I'd write a short THREAD for those struggling to pull their threads together who would appreciate a bit of structure. Item one: THEMES.
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The climax of the story asks them to prove that they have learned the message by asking them to live that message out through their actions when the stakes are highest, when going back to their old ways and attitudes looks most tempting. Finding Nemo executes this perfectly.
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Item two: CLASSIC PLOT STRUCTURES. Some hate 'em. Some love 'em. I'm not saying you need 'em. I'm saying, if you're struggling, check them out and see how your story measures up, and whether changes suggested by those structures improve what you have.
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I really, really, really like Gary Provost's dramatic sentence for helping me identify which elements I may be short on. Maybe it will help for you!https://www.aerogrammestudio.com/2014/10/14/the-gary-provost-dramatic-sentence-an-introduction-to-basic-story-structure/ …
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Again, not saying adhering to structures is good or bad. They are tried and true recipes, but you are a master chef. You might cross-reference for sanity, but ultimately you'll innovate with the power of your brain-zappingly badass awesomeness.
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Obviously all of this advice is geared more or less to a hero arc. You might not want that, but experiment with how tweaking elements produces a different result. Tweak until you get a tragedy, for instance: they get 99% of the way and fail at the last hurdle, like Frodo. Etc.
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Wydaje się, że ładowanie zajmuje dużo czasu.
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MCV 30 Under 30 2021