Not a fan of quests where you have to convince an NPC not to kill themselves. They often make it seem like a few words is all it takes, then you can go on your way to save the world and that person will be magically fine. It oversimplifies a very complex issue.
I think it’s the idea that you can say one right thing and fix someone’s problem for them that I don’t like, and admittedly a lot of games handle it better, but not all. If my character is going to help, I want them to care for longer than that moment of crisis.
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Yeah, I see what you're saying. I just think if I have to choose between having something like that which may help even one person somehow and cutting it, I'd push for keeping it and hoping it does what I intended.
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Wydaje się, że ładowanie zajmuje dużo czasu.
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MCV 30 Under 30 2021