Not a fan of quests where you have to convince an NPC not to kill themselves. They often make it seem like a few words is all it takes, then you can go on your way to save the world and that person will be magically fine. It oversimplifies a very complex issue.
I’m sorry to great about your friend. With LiS, I think it handles it slightly better, at least in that you check in on her afterwards if your do talk her down.
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yeah not disagreeing with you at all, just offering LiS as an example of a game doing it in a way that worked for me, at that point in my life at least. the moment and its consequences felt heavy cos your usual gameplay crutch of timeywimey do-overs was taken away
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MCV 30 Under 30 2021