Not a fan of quests where you have to convince an NPC not to kill themselves. They often make it seem like a few words is all it takes, then you can go on your way to save the world and that person will be magically fine. It oversimplifies a very complex issue.
To be fair, I think my initial tweet was a little broad. I’ve played two such quests in the last week of this ilk that I really didn’t like for this reason (thus the tweet) but that doesn’t mean all games do it badly. A few people have already raised examples.
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I really should have been more specific about the kind of handling I’m against rather than dismissing all such quests
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I agree it's a sensitive topic and the narrative designers and devs need to know how to handle it well.
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MCV 30 Under 30 2021