Not a fan of quests where you have to convince an NPC not to kill themselves. They often make it seem like a few words is all it takes, then you can go on your way to save the world and that person will be magically fine. It oversimplifies a very complex issue.
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Mental health should not be used as a tool to make players feel heroic for just a few clicks of interaction.
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W odpowiedzi do @sarahlongthorne
There was a quest in Fallout: New Vegas where you ultimately just encourage a soldier to get professional help, and I always liked that.
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W odpowiedzi do @Christoph_Means
I haven’t played it, so I can’t really comment, but if you liked it then hopefully that means they handled it well :) in principle, encouraging people to seek professional help rather than try to be their saviour in a few choices sounds promising
12:13 - 24 lis 2019
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