Not a fan of quests where you have to convince an NPC not to kill themselves. They often make it seem like a few words is all it takes, then you can go on your way to save the world and that person will be magically fine. It oversimplifies a very complex issue.
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Agreed, this is really uncomfortable for me when I encounter missions like this.
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Likewise. I wish studios would handle these missions with far more care, if they choose to address them at all.
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There was a quest in Fallout: New Vegas where you ultimately just encourage a soldier to get professional help, and I always liked that.
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Is this the guy who through a quest line thought he heard someone refer to a guy named Lou Tenant? Think it's in the Children of the Apocalypse sanctuary bit.
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MCV 30 Under 30 2021