Mental health should not be used as a tool to make players feel heroic for just a few clicks of interaction.
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Yeah that does seem to trivialise it. Having been in that situation in real life twice it sure is tough. Although part of me thinks encouraging talking being a solution isn’t a bad start. Conflicted on that one
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I think showing players the right approach to take when soothing someone in a very dark place is good, but so often it feels like it’s there just to make the players feel good. They don’t have to then take any responsibility — on they go, on their merry way, feeling great.
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I agree, it’s definitely a feel good type moment that minimizes how complex the situation actually is. Would you rather it wasn’t included at all or would you like it fleshed out? Like you come back and check on them or maybe you...idk go fishing with them or something? 1/x
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I think those quests should only be included if they’re going to be given a proper treatment. And that’s not actually a bad idea. Follow up quests where you just spend time with the person, validating them, listening to them, showing them you care. Checking in.
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10,000%, well said. I love that our industry is producing games to the contrary now, like Hellblade etc.
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Yes! Hellblade was excellent IMO; a game dedicated to the subject, well researched, handled with care, and from the perspective of the person in question. Great example.
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Coincidentally, I've been playing Mass Effect 1 today and there was a side quest where you gotta convince the NPC not to kill herself. I didn't have an issue with it because it was more like defusing an immediate situation so she could get treated by the doctors afterwards.
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I kinda get what you mean though.
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Ten tweet jest niedostępny.
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Yeah, that’s one of the missions I’m referring to :/
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Wydaje się, że ładowanie zajmuje dużo czasu.
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MCV 30 Under 30 2021