If you don’t like a creative decision, consider this before attacking: We want to make the best game possible. Your cool ideas? We had them, too. We try to make them real. Sometimes we can, sometimes we can’t, and sometimes we just give it our best shot.
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...for when the player’s not coupled up with them, in the knowledge that the player could decide to switch to them (and back), and without just making the entire cast in permanent friendship couples so they’re free for the player.
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It’s fair to say that there have been plot inconsistencies. It’s not fair to assume that these are easy to fix or were easily avoidable, given the scope and complexity of the project. I’m still thinking about different ways we could have improved it and it’s incredibly...
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MCV 30 Under 30 2021