If you don’t like a creative decision, consider this before attacking: We want to make the best game possible. Your cool ideas? We had them, too. We try to make them real. Sometimes we can, sometimes we can’t, and sometimes we just give it our best shot.
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That doesn’t mean feedback and constructive criticism is a bad thing. We need you to tell us what you do and don’t like, what you want instead. What I’m saying is, please don’t make assumptions about why you didn’t get it unless you have the insight and experience to back it up.
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One last thing: please also be respectful to the developers who will have worked hard and poured their passion and themselves into the game you’re playing, who did the best they could and really, really hoped you’d love it, and who probably do read your feedback. Sarah out.
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I feel like most of the criticisms are about the little plot inconsistencies, and I think that these criticisms are valid because sometimes the plot line feels a little all over the place.
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Valid, but I think people underestimate the complexity of the issue. We’re taking about a game where you can be with one of several dudes at different times and in different orders, where all your relationships are variable, and where we have to plan narratives for the NPCs...
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MCV 30 Under 30 2021