When you dislike something in a game, it’s rarely ever down to incompetence, and I can guarantee there will be other factors at play which you’re unaware of. So before getting angry, ask yourself: Under what circumstances was this the best, most viable option?
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Because, for whatever reason, it probably WAS the best available, viable option. We devs are hired because we’re good at what we do; we’re often gamers too, and we passionately want to make games we and others will enjoy. If we can do it, we will. But sometimes we can’t.
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If you haven’t worked on a game like the one you’re planning to criticise, realise that you’re gonna be making a lot of (probably unfair and incorrect) assumptions about something you know absolutely nothing about.
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That doesn’t mean feedback and constructive criticism is a bad thing. We need you to tell us what you do and don’t like, what you want instead. What I’m saying is, please don’t make assumptions about why you didn’t get it unless you have the insight and experience to back it up.
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One last thing: please also be respectful to the developers who will have worked hard and poured their passion and themselves into the game you’re playing, who did the best they could and really, really hoped you’d love it, and who probably do read your feedback. Sarah out.
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if i were a game dev i would simply make everything perfectly first try and make everyone happy
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I legit forgot i was actually a game dev while I typed this.
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I think people forget that games are a creative endeavor sometimes. That games at their core are a combination of all the arts. Writing, art, and music coming together from people’s passions and art is subjective. They only see the finished project and think of it as a product.
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And sometimes an idea is super awesome in your mind but once you start implementing it you see how many flaws it has, or how much extra works or systems it would required around it to make it work, and becomes not worht it.
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Wydaje się, że ładowanie zajmuje dużo czasu.
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MCV 30 Under 30 2021