Game writers, how do you approach interactive dialogue choices? Do you have a set 'template' of response types you try to hit (e.g. agree, disagree, funny)? Read about @joningold's 'accept, reject, deflect', but struggling to apply it in a way that fits both character and scene.
-
-
I'm realising that, if I can't nail down three convincing responses that are meaningfully different, maybe I have the interaction point in the wrong place.
-
That could be the case. Use it as an opportunity for the player to role play and choose what kind of character they wanna inhabit. Is this a situation where someone could respond in a number of different ways depending on personality?
- Pokaż odpowiedzi
Nowa rozmowa -
-
-
If you want/are able to share the context you’re working with atm then we could brainstorm?
-
*politely getting into the thread* Don't forget this really good take from 80 Days: at least 3 choices but 2 outcomes.
Koniec rozmowy
Nowa rozmowa -
Wydaje się, że ładowanie zajmuje dużo czasu.
Twitter jest przeciążony lub wystąpił chwilowy problem. Spróbuj ponownie lub sprawdź status Twittera, aby uzyskać więcej informacji.
MCV 30 Under 30 2021