The issue is that not every game needs a difficulty option.
But it literally can be? Devs are not infallible. And I say that as someone who designs games.
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Difficulty options aren't necessarily something every dev wants in their game. It's a design decision that not every developer should have to use. Many games are created with one difficulty in mind. 1/2
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Yoshi for example is a relatively easy game, they designed it that way to appeal to kids or families for the most part. Dark Souls is relatively challenging, that's because they are primarily targeting the "hardcore" gamer demographic. 2/2
- Pokaż odpowiedzi
Nowa rozmowa -
Wydaje się, że ładowanie zajmuje dużo czasu.
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MCV 30 Under 30 2021