@GabrielDuquette @sarahdoingthing Now you're talking. The key is to *create* problems and then run away while people are still confused.
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Replying to @vgr
@vgr@sarahdoingthing@GabrielDuquette this is also the key to game design.2 replies 1 retweet 4 likes -
Replying to @tomlapille
@tomlapille@vgr@GabrielDuquette that is kind of deep1 reply 0 retweets 1 like -
Replying to @sarahdoingthing
@sarahdoingthing@tomlapille@vgr@GabrielDuquette ideally you are shooting for a result like the closing scene of "Burn after Reading."1 reply 0 retweets 1 like -
Replying to @ngvrnd
@sarahdoingthing@tomlapille@vgr@GabrielDuquette "What have we learned from this? ... Don't do THAT again? ... What did we do? Shrugs."1 reply 0 retweets 2 likes
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