@GabrielDuquette @sarahdoingthing Now you're talking. The key is to *create* problems and then run away while people are still confused.
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Replying to @vgr
@vgr@sarahdoingthing@GabrielDuquette this is also the key to game design.2 replies 1 retweet 4 likes
Replying to @tomlapille
@tomlapille @vgr @GabrielDuquette that is kind of deep
1:29 PM - 10 Sep 2015
1 reply
0 retweets
1 like
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