http://carcinisation.com/2014/08/29/two-patterns/ … i wonder how the holy ground pattern relates to video games with a series of levels and bosses @sarahdoingthing
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Replying to @VesselOfSpirit
@VesselOfSpirit YES that's my best example of it being implemented in computer space1 reply 0 retweets 0 likes -
Replying to @sarahdoingthing
@VesselOfSpirit I was thinking atmospheric fps in general but level up/boss pattern creates motivation in many contexts2 replies 0 retweets 1 like -
Replying to @sarahdoingthing
@sarahdoingthing i meant more in terms of physical stages. the ice stage is sacred because you have to go through other stages to get there1 reply 0 retweets 1 like -
Replying to @VesselOfSpirit
@VesselOfSpirit I agree, I was picturing Bioshock because it's more creepy/holy2 replies 0 retweets 0 likes -
Replying to @sarahdoingthing
@sarahdoingthing until people invent airplanes and completely mess with perceived distance measures1 reply 1 retweet 1 like -
Replying to @VesselOfSpirit
@VesselOfSpirit this is important I need to jam this into my things-I-consider-regularly2 replies 0 retweets 1 like
@VesselOfSpirit essentially what's happened in 100 yrs is 1) destruction of previous distances 2) prevention of non-distance boundaries
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