http://carcinisation.com/2014/08/29/two-patterns/ … i wonder how the holy ground pattern relates to video games with a series of levels and bosses @sarahdoingthing
@VesselOfSpirit YES that's my best example of it being implemented in computer space
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@VesselOfSpirit I was thinking atmospheric fps in general but level up/boss pattern creates motivation in many contexts -
@sarahdoingthing i meant more in terms of physical stages. the ice stage is sacred because you have to go through other stages to get there - 4 more replies
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