Ayu

@sakevisual

I write visual novels. Otome, mystery, and gourmet games. // Latest: Kansei (console), Backstage Pass // In progress: Shinsei, Every Sunrise, Confectionarius

Joined November 2009

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  1. Pinned Tweet
    4 Oct 2021
    Collection of character images from various sakevisual games. Aki from Shinsei: A teen girl with an attitude. She stands with a hand on her hip and an exaggerated disappointed look on her face. Myran from Confectionarius: A young elf woman dressed in frilly pastels. Adam from Backstage Pass: A teen boy with messy hair and a cheerful grin. Lythan from Confectionarius: A moody elf boy. He glares at the camera.
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  2. Apr 7

    Gameplay for , based on self reporting. The majority of devs opted for a standard VN, but there's quite a variety of hybrid types as well!

    Graph displaying the following information: VN only, 125, 67.57%. Kinetic novel, 8, 4.32%. Gameplay/minigames, 10, 5.41%. Simgame, 4, 2.16%. Point and click, 4, 2.16%. RPG/combat, 4, 2.16%. Puzzles, 2, 1.08%. No reply, 28, 15.14%.
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  3. Apr 5

    For solo vs. team, "complicated" means the dev was solo, but got a friend to assist with something like proofreading. For first time vs. previous dev, "complicated" means a previous VN-like game was made, or that the team members have differing answers.

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  4. Apr 5

    A little bit about the folks who participated in . A fairly even split along all lines: solo vs. team, first-time vs. previous devs, and a combination of the above.

    Graph. Several pie charts displaying the following information: Solo devs, 86, 46.49%. Dev teams, 81, 43.78%. Complicated, 13, 7.03%. No reply, 13, 7.03%. First time making a VN, 82, 44.32%. Made VNs before, 84, 45.41%. Complicated, 4, 2.16%. No reply, 15, 8.11%. Solo devs making a first VN, 40. Solo devs who've made VNs before, 40. Teams making a first VN, 40. Teams who've made VNs before, 36.
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  5. Apr 4

    Engines used for based on self-reporting. The biggest surprise for me is how many engines/plugins we have dedicated to VNs now! I still remember the NScripter days.

    Graphs. A large donut graph displays the following information: Ren'py, 127 users, 68.65%. Unity, 24 users, 12.97%. Godot, 9 users, 4.86%. RPGMaker, 4 users, 2.16%. Twine, 3 users, 1.62%. Homemade engine, 2 users, 1.08%. TyranoBuilder, 2 users, 1.08%. VNMaker, 2 users, 1.08%. Defold, 1 user, 0.54%. GameMaker, 1 user, 0.54%. GB Studio, 1 user, 0.54%. Unreal Engine, 1 user, 0.54%. Vue, 1 user, 0.54%. No reply, 7 users, 3.78%. A second set of smaller pie graphs displays the following information: Unity plugins used. NaniNovel, 3 users. Fungus, 1 user. Ink, 1 user. Not reported, 18 users.
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  6. Apr 3

    Gonna be posting some numbers this week, starting with participation over the years. This year saw the highest participation numbers and the highest number of finished VNs!

    Several graphs demonstrating the following information: Year 2017, 439 entered, 68 finished. Year 2018, 235 entered, 71 finished. Year 2019, 330 entered, 88 finished. Year 2020, 456 entered, 105 finished. Year 2021, 391 entered, 88 finished. Year 2022, 891 entered, 185 finished. The year 2020 deadline was extended two weeks.
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  7. Apr 1

    And that's a wrap for ! Submissions remain open for the day in case of internet outages or other things that might come up. Already looking like a ton of cool VNs this year! Stay tuned for stats and other fun things once submissions close.

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  8. Mar 30

    One more day! Aaaah!

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  9. Mar 25

    Final week of ! Already seeing some visual novel submissions, and looking forward to everyone else's. I'm cheering for you!

    Illustration: Logo for NaNoRenO featuring an illustration of Ren, a young artist holding a tablet.
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  10. Retweeted
    Mar 21

    announcing 🌱 tiny games bundle! this collection of five themed short games by a team of tiny game creators is out NOW on for only $10! the theme? tiny games to make magic with ✨ check out the games here: ▶

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  11. Mar 17

    Only two weeks of ! Where are you at so far? Show me your WIP screens!

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  12. Mar 8

    One week down for ! How's it going? What have you made that you're most excited to show off?

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  13. Mar 5

    Voice actors, you can put your demo reels in this forum too. In case anyone was wondering.

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  14. Mar 4

    Want to participate in , but not make an entire visual novel on your own? We've now got a Portfolio Zone for you to show off your editing, proofreading skills, cool logo design, audio prowess, or anything else a dev team might be looking for!

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  15. Mar 1

    starts today - woooooo! Are you going solo this year, or are you part of a team?

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  16. Feb 27

    One day left before you start making your visual novels! Are you ready?

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  17. Retweeted
    Feb 16

    Does anyone remember which visual novel has a choice whether to take an umbrella or not, and if you don't, the girl dies?

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  18. Feb 16

    I'm putting together a list of premade visual novel assets (sprites, BGs, music, etc.) for people to use for . If you've made any you want me to add (or have any faves of your own), drop a link here!

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  19. Feb 15

    Yes, as it turns out! 119 thus far! Don't forget to stop by the community board if you're looking for a team to do this with.

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  20. Feb 14

    95 folks have signed up so far. Will we hit 100 today?

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  21. Feb 11

    With thanks to for this year's illustration!

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