I don't think that we are disagreeing here. There are always bounds to growth and evolutionary game theory generally tracks fixed population sizes. No bounds to growth = positive sum = no lower bounds to growth as well as no upper bounds = the opposite of abundance.https://twitter.com/s_r_constantin/status/1189176941498093568 …
We should expect spite strategies to evolve in populations close to their environment's carrying capacity, which actually risk bumping into the bounds on population growth. This sounds like it applies to Stone Age humans, but not, say, mice.
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selfish driving genes are much more common in mice than humans. The spiteful mouse T complex has persisted for millions of years. No such thing exists in humans.
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