Morality limits what people can do. Bad people still have moral theories they cannot help but follow. And these aren't arbitrary. They can be understood (and thus incorporated into strategies for dealing with them).
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Morality also defines the limit of what will work in reality. Immoral stuff is less effective.
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morality = "what to do next" It's a bit like the space of good action where 'good' = addresses more problems (of ANY kind) —Or rather: it includes that. Morality can't be incompatible with our best ideas about tactics, strategy, etc.
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There are no trade-offs between the truest ideas. Problems are soluble. Including apparent incompatibilities. Reality is consistent and coherent. Solutions exist in reality.
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Replying to @reasonisfun
Everyone has an ethic (a pattern of how they behave), just as everyone has a diet (a pattern of what they eat). Colloquially, people say “a diet” when they mean a *restrictive* diet, because that’s the context that’s most salient.
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Replying to @s_r_constantin @reasonisfun
But the normative has to be a special case of the descriptive. “You should eat this (if you want that outcome)” is a restatement of “this diet causes that outcome.” Same with ethics.
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Replying to @s_r_constantin @reasonisfun
I’ve tried to come up with a model of ethics that *isn’t* contiguous with decision theory, and that matches the common intuition that “good people” and “effective/useful people” are different or even disjoint. But I’ve never found a coherent explicit structure!
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Replying to @s_r_constantin @reasonisfun
Ethics is particular, applied decision theory/game theory. Obviously they have to be related
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It’s not obvious how to describe Christianity in that framework. (I’ve made a few stabs, none of which satisfy me.)
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Replying to @s_r_constantin @reasonisfun
Monotheistic religions with an afterlife (Heaven/Hell) where the just are rewarded and the evil are punished are fairly obviously inspired by game theory consdierations.
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Replying to @RokoMijicUK @reasonisfun
That’s really not the aspect I mean.
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