s0lly

@s0lly

Programming, Excel, Gamedev, from your South African in Sunny Londres

Vrijeme pridruživanja: studeni 2018.

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  1. Prikvačeni tweet
    17. kol 2019.

    Raytracer - in Excel! : I hope you like your challenge being taken to the spreadsheet world!

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  2. 22. sij

    I've created a very simple asteroids-type clone using C and OpenGL, for WeeklyGameJam 132: Enjoy!

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  3. 10. sij
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  4. 8. sij

    Height maps: generating normals, parallax maps, and ambient occlusion

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  5. 5. sij

    Finally figured out my own way of doing normal mapping (without using tangent space matrices). Probably inefficient but interesting process nonetheless:

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  6. 4. sij
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  7. 1. sij
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  8. 17. pro 2019.
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  9. 13. pro 2019.

    Improving my simple world scene with cascaded shadow maps

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  10. 9. pro 2019.

    Getting to some cosmic scales with my shadow mapping. Cascaded shadow maps ftw.

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  11. 4. pro 2019.
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  12. 3. pro 2019.

    Shadow mapping attempt 1 complete. But its super inefficient. Looks pretty though.

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  13. 1. pro 2019.

    Well, shadow mapping kinda worked! Just one direction for now. More to follow.

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  14. 30. stu 2019.
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  15. 28. stu 2019.

    Got some additive blending in there for your magic missile vibe.

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  16. 27. stu 2019.

    Getting some transparency in there - 2000 simple objects using back-to-front rendering for the transparency pass, doubling up the pass to get back faces and front faces. Not 100% correct just yet, but nearly.

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  17. 26. stu 2019.
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  18. 24. stu 2019.

    My first OpenGL video - 10k cubes, without instancing. Starting to get the hang of it - but damn it takes a long time to work this stuff out! Having lots of fun though!

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  19. 20. stu 2019.
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  20. proslijedio/la je Tweet
    18. stu 2019.

    Study hard what interests you the most in the most • undisciplined, • irreverent and • original manner possible. 🧠

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  21. 17. stu 2019.

    Created a "first-person" style camera and a simple room environment in OpenGL. Excuse the odd (but kinda cool) light.

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